Below is the province list for colonial_alaska:ĩ79 978 9 2611 2612 2613Ĭolonial nation names Make sure that no provinces are in more than one (1) colonial region, as this can cause the game to crash.
In the provinces section, list all of the provinces that should be in the colonial region. Here the rate of Inuit to Aleutian culture is 10:8 (or 5:4). Like trade goods, culture is proportional. In this example, the rate of fish to fur provinces is 10:3. The entries in this section are proportional. They represent base tax, number of natives (each point representing 100 natives), native ferocity, and native hostility. The basic province attributes are averages across the generated region. You can ignore this section if your mod is not compatible with this option. There are a variety of settings that determine how the colonial region manifests if the random new world option is used in the game. The color line determines both how the region displays in the colonial regions map mode, as well as the right half of flags for colonial nations spawned in this region. Localisation is handled in the same way as any other localisation string. The rest of the script for this entry is contained within these tags.
Colonial region name Įvery colonial region needs a unique name, and this name begins the entry for each region.